Animation Export from Cinema 4D to Blender

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In the last days I had the time to dig into the topic “animation export”. Here is what I found out. First I have to say that I work on a Windows Computer and many of the following tips are only valid for the windows platform, because of the absence of some plugins on the Apple platform. Sorry. Not my fault. I work with Cinema R11, but the plugins I use in the following short tutorial are a bit older, so they should work with older versions of C4D, too.

During the last weeks I found 3 ways to bringĀ  animation data fromĀ  Cinema 4D into Blender. Continue reading Animation Export from Cinema 4D to Blender

Blender Fluids in Cinema 4D : The next Step

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In my post from last year I have described in a summarized way how to use the fluid simulation of Blender with Cinema 4D. My conclusion at that time was that it is doable but you run into limits every way you turn, mainly because of the huge memory consumption caused by loading all frames of the animation into a c4d scene at once.

In the last weeks I had some time to play with Blender Fluids again.

Continue reading Blender Fluids in Cinema 4D : The next Step