Sometimes you may come across the simple need of fading an object in or out. The first idea a new user usually gets is to use the Transparency Channel of a Material. That’s a bad choice because you’ll very likely use the material on several objects and they will all be affected then. Or your object has more than one material and so every material channel has to be manipulated. Until we don’t have support for a node based material system in Cinema 4D this isn’t the way to go. And honestly fading an object in or out shouldn’t be done by changing material attributes.
Continue reading Fade in Fade Out
Recently I came across the following problem in C4D: an object in a building had to cast shadows everywhere except for one wall. The “special” wall would receive shadows from other objects, but shouldn’t show any trace of a shadow of my particular object.
This sounds more simple as it is to do in C4D. Read on for my solution.
Continue reading Control your Shadows
Recently I had the time (thanks to my boss, who was on a longer business journey) to experiment with Blender Fluids. I am a total noob when it comes to Blender and I have tried to get a first grip to this 3d application in the past, but always felt completely lost in the userinterface. This time it all went a bit smoother. I dunno why. I watched 4 nice video-tutorials which help to understand Blenders interface. I didnt feel that lost anymore.
So I started to play around with the fluids in Blender.
Continue reading Blender Fluids in Cinema 4d