Blender Fluids in Cinema 4D : The next Step

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In my post from last year I have described in a summarized way how to use the fluid simulation of Blender with Cinema 4D. My conclusion at that time was that it is doable but you run into limits every way you turn, mainly because of the huge memory consumption caused by loading all frames of the animation into a c4d scene at once.

In the last weeks I had some time to play with Blender Fluids again.

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